GRIMOIRIUM IMPERIUM

LIBER SECUNDUM

In this chapter I shall reveal the names, natures and seals of the Old Spirits. Once the Old Spirits lived on the earth, but when the stars changed they were expelled and separated. There are, however, times when the stars become right for certain spirits and these are the times which they can be summoned on. There are forty-five Old Spirits who are very terrible and very powerful, for this reason I ask you never to summon them apart from in exceptional situations. If you do risk summoning then almost certain death shall await if you have not made the appropriate preparations - for they cannot be banished easily and will inflict terrible damage once summoned. The stars become right for the Old Spirits as the zodiac's band travels across the heavens and the times upon which they may be conjured upon shall now be revealed.

Starting seven degrees from the Archer's sign and proceeding deosil, I shall work my way around the wheel of the zodiac, explaining when the stars are right for each of the Old Spirits.

In the seventh to the thirteenth degrees the stars are right for Uk-Han, who appears as a huge, horned snake.












Note: Each seal also has an appropriate zodiacal sign by it's side. These signs date from circa 2bc.
In the fourteenth to twentieth degrees the stars are right for Magoth, who appears like a large and strange cat creature with the tentacles of a squid on it's front.










In the twenty-first to twenty-seventh degrees the stars are right for Yak-Ishath, which appears as something too terrible to behold - an ever changing mass featuring the faces of the souls it has swallowed.












In the twenty-eighth to thirty-fourth degrees the stars are right for Lunigguroth, who appears as a sphere of glowing white, from which vast multitudes of horrors pour.











In the thirty-fifth to forty-first degrees the stars are right for Tursoth, who appears as a giant scale covered man with the legs of a spider.










In the forty-second to forty-eight degrees the stars are right for Marbel, who has no body, but the sound will be most apparent, causing ears to bleed and animals to fall down dead.









In the forty-ninth to fifty-fifth degrees the stars are right for Diabaka, who appears as a huge, flaming monstrosity, surrounded by fiery suns.









In the fifty-sixth to sixty-second degrees, nothing may be summoned, not even the lesser faces of Nyarlathotep, for this is a time when the stars are wrong for every denomination of Old Spirit.

In the sixty-third to sixty-ninth degrees the stars are right for Cthuhanai, who appears as a great winged man with the head of a decaying lizard bird.









In the seventieth to seventy-sixth degrees the stars are right for Nagoango, who shall appear from the ground and try to swallow you whole.








In the seventy-seventh to eighty-third degrees the stars are right for Vagonch, who will appear as a huge mass of whiteness which will swallow anything which comes near.











In the eighty-fourth to ninetieth degrees the stars are right for Pul-Marg, who shall appear as a black demon with the power to petrify the people who's gaze he catches.









In the ninety-first to ninety-seventh degrees the stars are right for Bovadoit, who cannot be summoned because of her size and terribleness. Bovadoit shall be locked out until the stars are fully right.










In the ninety-eight to one-hundred and fourth degrees the stars are right for Parahan, who shall appear as a great dragon, but with a small, many eyed head.











During the one-hundred and fifth to the one-hundred and eleventh degrees, nothing may be conjured.

In the one-hundred and twelfth to one-hundred and eighteenth degrees the stars are right for Yurnal, which shall appear as a great gray and lumbering thing, too vast for the eye to view.









During the one-hundred and nineteenth to the one-hundred and twenty-fifth degrees, nothing may be summoned.

In the one-hundred and twenty-sixth to one-hundred and thirty-second degrees the stars are right for Cthulhu, who appears as a great man with dragon's wings and an octopus' head.









During the one-hundred and thirty-third to one-hundred and thirty-ninth degrees there must be not conjuration.

In the one-hundred and fortieth to one-hundred and forty-sixth degrees the stars are right for Nersel, who appears as an enraged ghoul and is ruler of Zin.








In the one-hundred and forty-seventh to one-hundred and fifty-third degrees the stars are right of Andryn, who is the weakest of the Old Spirits as he cannot harm the holder of the second ring of Nerexo. If Andryn attacks the magician, he should kiss the ring and speak the word "OROGOT".








In the one-hundred and fifty-fourth to one-hundred and sixtieth degrees the stars are right for Unspeterus, who appears like a huge black toad.







In the one-hundred and sixty-first to one-hundred and sixty-seventh degrees the stars are right for Bas-Juob, who appears like a great slimy maggot with the tentacles of a sea dragon.








In the one-hundred and sixty-eight to one-hundred and sevent-fourth degrees the stars are right for Astursoth, who appears as a great moaning mass, the sounds which echo from it's heart are enough to make men fall and die.










In the one-hundred and seventy-fifth to one-hundred and eighty-first degrees the stars are right for Azalu, who appears as a great plant beast with many arms and heads.










In the one-hundred and eighty-second to one-hundred and eighty-eight degrees the stars are right for Leasynoth, who appears like a great dragon and worm, who lived beneath the mountains in the time of the Old Spirits ruling.











In the one-hundred and eighty-ninth to one-hundred and ninety-fifth degrees the stars are right for Yog-Thothai, who appears like a huge, screaming bat with crawling worms for a face. Yog-Thothai can travel far away, sometimes carrying prey to distant stars.









In the one-hundred and ninety-sixth to two-hundred and second degrees the stars are right for Maphleus, who appears as a huge shapeless form which can divide into many smaller forms.











In the two-hundred and third to two-hundred and ninth degrees, the stars are right for Nun-Hanish and her brood, who appear as a whole army of ghouls, which may travel into men's dreams.













In the two-hundred and tenth to two-hundred and sixteenth degrees the stars are right for Bas-Lesifa, who appears as a dark orb which cannot be harmed and spreads a plague of madness all around.









In the two-hundred and seventeenth to two-hundred and twenty-third degrees the stars are right for Mememyet-Raha and her children, who appear as vast and slimy horned beasts.












During the two-hundred and twenty-fourth to two-hundred and twenty-eighth degrees the stars are most wrong and no evocation may take place.

In the two-hundred and thirty-ninth to two-hundred and forty-fourth degrees the stars are right for Azathoth, who appeareth as a vast and shapeless form of screaming souls and he will be most angry at being drawn away from his secret space.














In the two-hundred and forty-fifth to two-hundred and fifty-first degrees the stars are right for Paturnigish, who appears as a great cloud.










In the two-hundred and fifty-second to two-hundred and fifty-eigth degrees the stars are right for Dagaon, who appears as a gigantic man with the face of a long toothed fish.











In the two-hundred and fifty-ninth to two-hundred and sixty-fifth degrees the stars are right for Ayam, who appears like a great tree made of flesh.








In the two-hundred and sixty-sixth to two-hundred and seventy-second degrees the stars are right for Etananesoe, the true face of Nyarlathotep.









In the two-hundred and seventy-third to two-hundred and seventy-ninth degrees the stars are right for Bugg, who appears like a great furry snake man.










In the two-hundred and eightieth to two-hundred and eighty-sixth degrees the stars are right for Yog-Sothoth, who appears like a great nothingness, a gate which leads outside onto the surface of his vast body.










During the two-hundred and eighty-seventh to the two-hundred and ninety-third degrees no conjurations may take place.

In the two-hundred and ninety-fourth to three-hundredth degrees the stars are right for Moivoo, who appears in a form so complex that no man can describe him.









In the three-hundred and first to three-hundred and seventh degrees the stars are right for Beeluge, who appears like a huge lizard with the mouth of an insect.










In the three-hundred and eighth to three-hundred and fourteenth degrees the stars are right for Caim, who appears like a hissing spider thing.










In the three-hundredth and fifteenth to three-hundred and twenty-first degrees the stars are right for Lusoath, who appears like a great cone of crystal, which no man should touch, or else his mind be stolen away.










In the three-hundred and twenty-second to three-hundred and twenty-eigth degrees the stars are right for Lusoath, who appears like a great walking mass of earth.














In the three-hundred and twenty-ninth to three-hundred and thirty-fifth degrees the stars are right for Tsapetae, who appears like a great swirling darkness.














In the three-hundred and thirty-sixth to three-hundred and forty-second degrees the stars are right for Nun-Buhan, who will appear all around the magician like a great horde of worms.












In the three-hundred and forty-third to three-hundred and forty-ninth degrees the stars are right for Hasariel, who will appear like a large flying fiend.











In the three-hundred and fiftieth to three-hundred and fifty-sixth degrees the stars are right for Carr-Vephat, who will appear like a vast mass with dark globes circling all around.
















In the three-hundred and fifty-seventh to third degrees the star are right for Detathit, who appears like a river of grabbing hands and dragon's heads.

During the fourth to sixth degrees there must be no conjuration and you must carry out the Great Banishing ritual.
Now that you know their times, names and seals I shall once more urge you never to summon any of them except in very exceptional and important situations - if you are a ruler than I tell you neeveer to summon them for battle, or else chaos will ensure. If you are curious I tell you never to summon them to satisfy that curiosity or much terror and death will come of it. If you would manipulate them to bring you your desired then summon them not, but instead conjure a name of Nyarlathotep, for the Old Sprits will not heed your desires because they have no masters. You must also know that there is no way to banish the Old Spirits, they shall only depart when the stars change and become wrong for them.



Grimoirium Imperium

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